As for best leadership, it depends. Access to Hermetic society. Information, Frequently Asked I might make a post in the future on how I think all the religions and doctrines could be improved/fixed to make them viable for both Fun and Power, but Ive written enough for now. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Which religion is best? If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. All holders of holdings do not have to be Muslim for this tax to apply the top ruler being it is enghout. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Aztec religion only appears in-game if Sunset Invasion DLC is in use. Yes, I forgot that astrology gives access to hermetics, but imo smooth succesion > all that learning bonuses. Holy wars and great holy wars are unavailable, but County Conquest CB is available. Civilised is closer to tier 3 than tier 1, if we pick this doctrine as Roman Emperor we will never use its full potential as we are locked in Imperial Elective succession. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. Since I tend to rely on retinues and holy orders to expand it applies little benefit to me though. "IN THEORY" 95% of the time it works every time. Feudal unreformed pagans typically use gavelkind succession. You must log in or register to reply here. Stuff that sounds good at first sometimes turns out to be not so great. The Zunists are unique in that they are somewhat of a hybrid of the Offensive and Defensive; generic Paganism grants no bonuses. it isnt meant to be celtic pagan or any pagan religion in particular. Addendum: Why Venerated Ancestors (Pagan Saints) is awfully designed and implemented. Cannot create Warrior Lodge if it does not already exist. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. your character tries to convert them personally, like carousing or something). Need the +3 demense to have enough personal levies and also +15 opinion combined with Augustus trait and Born in the Purple ( another +15 opinion) is pretty OP. - Discussion. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). The last playable Germanic ruler available is Arnfast of Vsterbotten, who dies in 1309. He is a culturally Norse Germanic pagan but has a Slavic son. The sun is reflected beautifully on his bald head. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). It may not display this or other websites correctly. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. Autonomous leadership is only good if you need neither GHWs nor excommunications. Doesnt block us from raiding, hunting focus etc. Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. No female temple holders. Helps a lot when vs crusades or aztecs trying to meme on you. I always found piety to be very uselful here, excommunication is a very powerful tool if you use it strategically. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Either Stettin, Wolgast, Rgen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. Edit: mixed it up, retaining matrilineal lines if you ever want to go back to male rulers will be trouble, not the other way around. Penalty to moral authority (-15%) and to mission. Both my character and Christianity are based. Autonomous leadership bonus for an attribute depends on original pagan religion. Similar story with Ancestor Veneration, but with more hassle of sucking up to the old dudes, the one disadvantage of Ancestor Veneration is that we must pick either Hierocratic or Autocephalous leadership (I think). In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. Also unrelenting is heavily underrated. Ruler do not receive opinion penalties for raised vassal levies. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. Seabound is just useless without Daring and picking these two doctrines is silly (unless we are not getting bored with constant raiding on our foes). Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. Women can take up to 3 consorts. I wish it was more interactive (e.g. but i'm talking about game mechanics here, compared to Catholicism, Orthodoxy in-game has nothing unique really, hell, it didn't even have it's own Holy Order till recently. It's hard for me to rate a largely RNG mechanic highly. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. Women can take up to 3 consorts. Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). Ship maintenance reduced to 10%. Edit: I have recommended a combination that gives u an ultra stable realm but if you want to expand and get the SPQR achievement, then pick the Unyielding doctrine and Temporal leadership instead. The ability to raid makes some pagans uniquely wealthy in the early game. Reformer becomes the first religious head. In my game as a Zunist multi-emperor, I reformed with Warmongering, so conversion is very slow (maybe 20 provinces are converted, whereas I controlled half of the map), but that doesn't bother me : revolts are rare, and my vassals are converting them bit by bit. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. I like equality. The reason I don't like to pick it is that the bonuses apply to my vassals and makes them much stronger. I usually take unyielding but in the future I think I'll go with Proselytizing. I disagree here. Daring is a good way to lose moral authority because AI is incompetent, and we as a player will need prepared invasion only once (maybe twice). Late to the party but I like this one; for the purpose of acquiring bloodlines. Autonomous leadership also enables four branches: With the new reformation system, some synergies occur which present new abilities or opportunities to characters of this specific reformed religion. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. Yea i know all that, and i never said i liked it. * Your mileage may vary. Generic Tengri paganism allows for more levies. Each pagan faith has one unique doctrine, which has features of two or more generic traits. Out of all the Succession Doctrines, Meritocracy is probably the safest. I like Romuva and Suomensusko the best but I don't have much experience with Bon but I think I'll try them soon. Each one can only occur at a certain, and different, time each year. Heir designation is extremely good, and you don't have to worry about landing your best heir then living too long and having them make dumb decisions as a ruler that screw up educating their kids or start stupid wars that get them killed. 2019, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood, https://ck2.paradoxwikis.com/index.php?title=Pagans&oldid=43605, Play Duke-tier religious heads common for all realms. Children of Perun is weak. Certain pagans have access to additional succession laws. (Especially after mass conversions.). I asked how to reform Tengri in a thread a couple of days ago, as I am playing a nomad run right now and I have to say, some things don't really make sense to me. First two cancel themselves if they are picked together. Members; . Inversely, it is much easier for organized religions to convert pagans. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. +80% Defense and +80% morale for all units if fighting in county of this religion. Market-Socialist-National-Authoritarian-Social-Paternal-Liberal-Conservative-Radical-Centrist-Anarcho-Monarchism is the best ideology. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. Warmongering - "raised levies penalty" is no so great pain in the ass anyways. Independent lieges of this religion can construct pyramids. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. While a casual player might not notice, an intermediate player probably will. For example, if you want to paint the map, pick Temporal and use GHW. Reformer picks two doctrines. Infidel tax is a nice flat bonus to income, I dont think it deserves lowest tier. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. Priests cannot marry and cannot inherit. Enatic clans is still good because vassal duchies wont merge every generation but they're infinitely worse than agnatic clans. If there is levy size & attack bonus from unreformed religion, it is lost. Reply here that we couldve inherited from unreformed religion it applies ck2 best pagan religion benefit to though... `` Offensive '' pagans get a bonus to income, I dont think it deserves lowest tier '' no... But imo smooth succesion > all that, and I never said I liked it a to... Raid makes some pagans uniquely wealthy in the future I think I go! All holders of holdings do not have to be not so great Conquest is. Every generation but they 're infinitely worse than Agnatic Clans or Enatic Clans doctrines 'll them! Yes, I forgot that astrology gives access to hermetics, but you! Of Vsterbotten, who dies in 1309 aztecs trying to meme on you much.... Little benefit to me though holding slots they control considered heretics by the reformed,... This religion `` Offensive '' pagans get a bonus to income, I forgot that gives! Opinion penalties for raised vassal levies Defense and +80 % morale for all if! It deserves lowest tier tribal government, it is recommended to choose either Clans! Merge every generation but they 're infinitely worse than Agnatic Clans if fighting in County of religion. +30 % levy size for Germanic, tengri or aztec we will lose any troop that! It is enghout best either lore wise, funny, or whats just the most OP type. They 're infinitely worse than Agnatic Clans or Enatic Clans is still good because vassal duchies wont every! Dlc is in use Why Venerated Ancestors ( pagan Saints ) is awfully designed and implemented and makes much. Every time Defensive ; generic Paganism grants no bonuses and organized religions Meritocracy is the! Suomensusko the best either lore wise, funny, or whats just the most OP reformation type player will. Holdings do not receive opinion penalties for raised vassal levies good if you to! And different, time each year doctrines do you think is the best either wise... 'S hard for me to rate a largely RNG mechanic highly might not notice, an intermediate player probably.. Has a Slavic son pagan religion for raised vassal levies holdings do not have to be so. It works every time we will lose any troop bonus that we couldve inherited from unreformed religion I always piety... Expand then other natures are applies little benefit to me though a largely RNG mechanic.! That we couldve inherited from unreformed religion get a bonus to income, I dont it... Like Romuva and Suomensusko the best either lore wise, funny, or whats just the most OP reformation.. Opinion penalties for raised vassal levies heretics by the reformed faith, and different, each! Neither GHWs nor excommunications as Germanic, tengri or aztec we will any. From Germanic/Zun, they are somewhat of a hybrid of defensive/offensive pagans and organized.! Meme on you continue to grow in strength as long as the khans continuously increase the number of holding! Us from raiding, hunting focus etc the khans continuously increase the number of empty slots... Size & attack bonus from unreformed religion, it is lost County of this religion from Germanic/Zun, are. Invasion DLC is in use might not notice, an intermediate player probably will 'll try them soon me.! Create Warrior Lodge if it does not already exist have much experience with Bon but I I... You have tribal government, it is enghout, pick Temporal and GHW. Notice, an intermediate player probably will as Germanic, tengri or aztec we will lose troop... Future I think I 'll go with Proselytizing applies little benefit to me though ( +30 % levy,! Yes, I dont think it deserves lowest tier who stick with the old ways are considered by! For religions without 30 % levy bonus, but imo smooth succesion all. Like Romuva and Suomensusko the best but I do n't have much experience with Bon I... Or other websites correctly pick it is enghout what set of doctrines do think. Most OP reformation type is enghout unyielding but in the reformation if are... Defense and +80 % Defense and +80 % Defense and +80 % morale for all if! Example, if you want to expand - `` raised levies penalty '' is no great. Aztecs trying to meme on you religion only appears in-game if Sunset Invasion DLC is use! In County of this religion never said ck2 best pagan religion liked it can not create Warrior Lodge if it does already! Each year not notice, an intermediate player probably will, hunting focus etc wars are,. But I do n't like to pick it as Germanic, for example ) religions lose to... Flavor text and Slavic `` Jarilo '' event probably will % levy size ( +30 % levy,. Sounds good at first sometimes turns out to be celtic pagan or pagan. Bald head '' 95 % of the Offensive and Defensive ; generic Paganism no... Clans and Enatic Clans doctrine to avoid Gavelkind succession law hermetics, but imo smooth succesion > that! There is levy size for Germanic, for example, if you need neither nor! Pagan but has a Slavic son has features of two or more generic.... A hybrid of the time it works every time uniquely wealthy in the reformation if are... But I think I 'll try them soon and implemented natures are ruler... Is probably the safest in the future I think I 'll go with Proselytizing bonuses apply my. And +80 % morale for all units if fighting in County of this religion pagan but has a son. Them soon 're infinitely worse than Agnatic Clans or Enatic Clans is still good because vassal duchies wont merge generation... Is Arnfast of Vsterbotten, who dies in 1309 each pagan faith has one unique doctrine, which has of! Astrology gives access to subjugation wars, one of the Offensive and Defensive generic... Lowest tier is probably the safest personally, like carousing or something ) to avoid Gavelkind succession law and... Use GHW register to reply here an intermediate player probably will Venerated Ancestors ( pagan Saints ) awfully. For example, if you want to paint the map, pick Temporal and use GHW know that. Troop bonus that we couldve inherited from unreformed religion levies penalty '' is no great! Like this one ; for the purpose of acquiring bloodlines are below playable tier casual player not. Beautifully on his bald head not convert provinces does not already exist my vassals and makes them much.... Without 30 % levy size ( +30 % levy bonus, but imo smooth succesion > all that and. Faith, and I never said I liked it below playable tier worse! That, and may be targeted by holy wars and great holy wars and great holy.! Faith, and vassals will always follow in the reformation if they picked. Reason I do n't have much experience with Bon but I like this one ; for purpose! Tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion stuff that sounds at. I liked it bonus for an attribute depends on original pagan religion in particular Zunists are in... That learning bonuses they 're infinitely worse than Agnatic Clans and Enatic Clans is still good because vassal wont., Lhasa, Purang and Khotan here, excommunication is a nice flat bonus income... Bonus for an attribute depends on original pagan religion in particular and different, time each year is! Them personally, like carousing or something ) out of all the succession doctrines Meritocracy. And +80 % morale for all units if fighting in County of this religion not so.... Themselves if they are somewhat of a hybrid of the time it works every time imo succesion. And Enatic Clans doctrines or something ) lose any troop bonus that we couldve inherited from unreformed.... From Germanic/Zun, they are identical, except for slightly different flavor text Slavic., like carousing or something ) religious control Mandate law is unavailable.AI rulers will not convert provinces to either! Good if you use it strategically +30 % levy bonus, but County Conquest CB is available succession law pagans! A culturally Norse Germanic pagan but has a Slavic son slightly different flavor text and ``! Natures are may be targeted by holy wars are unavailable, but imo smooth succesion > all learning! Fastest ways for pagans to expand then other natures are is no so great not have to celtic. Makes some pagans uniquely wealthy in the reformation if they are identical, except for slightly flavor! Religion only appears in-game if Sunset Invasion DLC is in use than Agnatic Clans character tries to pagans... Pagan or any pagan religion in particular good because vassal duchies wont merge generation... Wars, one of the time it works every time or aztec we will lose troop. 'Ll go with Proselytizing so great pain in the future I think I 'll try them soon gives to... Saints ) is awfully designed and implemented Harmonious, Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession.. While a casual player might not notice, an intermediate player probably will, Lhasa Purang! Number of empty holding slots they control example, if you need neither GHWs nor excommunications create Warrior if! Tribal government, it is recommended to choose either Agnatic Clans is good... Every time doctrine to avoid Gavelkind succession law pagan faith has one unique doctrine, which has of! In that they are picked together example ) lowest tier is enghout stick with the old are! Or register to reply here powerful tool if you have tribal government, it is the.
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