- Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Slow, Card Reliant, Medium Abilities, Flexible. Getting Started: Find lots of dragons. Slow, Card Reliant, Strong Abilities, Flexible. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Getting Started: Look for strong blue creatures and cards that generate Thopters. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. Thus, the question is really are you going to ult him enough for him to be worth it? - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. His mana bonuses are quite solid, though. I'm so confused by that spread of decks. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Let me know in the comments. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Nothing about Basri is exciting. Ability Strength: This is an attempt to gauge the relative strength of their abilities. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Let's talk about a fun 'walker. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Getting Started: Artifacts, artifacts, and more artifacts. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. Getting Started: In the theme of Gruul, you'll want large green creatures. Getting Started: She'll need control cards. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. With a card like Storm the Vault, he becomes ridiculously powerful. All Planeswalkers had abilities straight out of the gate, at level 1. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Five mana Shock isn't exactly great, either. Tier 4 planeswalkers have significant drawbacks. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! Getting Started: Lifelink. It doesn't matter the color, and colorless is gravy. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Medium, Independent, Medium Abilities, Creature Driven. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Medium, Card Reliant, Strong Abilities, Creature Driven. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: In the theme of Gruul, you'll want large green creatures. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Medium, Card Reliant, Fairly Strong Abilities, Flexible. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Getting Started: Zombies. Getting Started: Look for dragons and cards that combo with dragons. Planeswalkers begin at level 1. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. These planeswalkers rely on mechanics that no longer are used. Getting Started: Control cards and supports. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Medium, Slightly Card Reliant, Strong Abilities, Flexible. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Relies on old mechanics. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. Relies on old mechanics. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. They allow you to play powerful decks without straining your color mastery. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. Fast, Independent, Strong Abilities, More Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Typically, a longer game implies more control is being utilized. Getting Started: Get Drake Haven and cards with cycling. the last set of PW deck 'walkers we're ever gonna get. Slower, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for typical black control cards and some decent creatures. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Deck & Planeswalker strategies & talking points. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. He needs a little help getting to his third ability--decent control cards can get him there. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Tier 4 planeswalkers have significant drawbacks. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Privacy Policy. If you have the cards, these planeswalkers can bring the firepower. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Fast, Card Reliant, Strong Abilities, Creatureless. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. His reliance on getting good cards, though, is what keeps him from Tier 1. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Those aren't rhetorical questions. Getting Started: Throw creatures into your deck. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Each Planeswalker has an affinity to a color, in some cases two or even three colors. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Getting Started: Look for cards that enhance your creatures. All three-color Planeswalkers' mana bonuses add up to seven. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. I'm open to reclassification for a well presented case. Medium, Very Card Reliant, Medium Abilities, Flexible. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Fast, Independent, Strong Abilities, Flexible. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Over, Under, or Just Right? Her mana bonuses are great, and she pairs very well with Thopter decks. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Getting Started: Find lots of dragons. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. . - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Getting Started: You want to get up to her third ability as quickly as possible. - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. These are all bad. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). That said, she's a ticking time bomb that guarantees a win after many turns. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Medium, Slightly Card Reliant, Strong Abilities, Flexible. I like Jace, Mirror Mage for a lot of the same reasons. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. No, but I absolutely want to make that happen. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Sarkhan, Fireblood (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. Getting Started: Look for Ally creatures from the Zendikar block. And thus, one remains. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. He builds very fast, and has abilities that help him board wipe with little trouble. More than that, I've also been consuming Magic content at my usual rate. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Click 'Save/Download' and add a title and description. Fast, Independent, Strong Abilities, Creature Driven. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Fast, Independent, Strong Abilities, Flexible. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Otherwise, with a little lifelink, his third ability is enough to easily win. Outside of blocks that use Energize, he's not that great. Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. While the combo can be powerful, it seems underwhelming right now. Create a ranking for MTGPQ: Dual Color Planeswalker. Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). And we're back! With a card like Storm the Vault, he becomes ridiculously powerful. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. MtGPQ Deck Strategy & Planeswalker Discussion. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Lots of lands. Like, did everyone just decide this card was miserable and not play him? When you take Liliana of the Veil, who may be busted in other formats but is one of the worst non-planeswalker deck 'walkers in Commander, and you make all of their abilities slightly better, you're still gonna end up with a pretty mediocre planeswalker. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Medium, Independent, Medium Abilities, Creature Driven. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). Unless you have a robust collection or really want to play legacy, these are fine to pass up. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Relies on old mechanics. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Medium, Card Reliant, Weaker Abilities, Flexible. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below.